Yet another Stubborn rework
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L3mmi05/Val
In the current state of the game, stubborn heavily dominates the meta.
I don't think I have to go too in depth on why, it's been said a lot; but to make it short:
In my opinion, the two issues are
- Ignores knockback, and with it half the gameplay on ring
- Basically acts as a permanent -1 damage in higher tempo play, which becomes even more problematic when combined with adamant.
My suggestion is a radical rework; instead of reducing damage by 1, effectively rewarding you for dashing head on into structures, we make the dash faster, longer* and immune to knockback, but you take one MORE damage if you get hit by dashing.
This would let it retain it's place as a really aggressive, rush stone, but reward weaving through your opponent's attacks at high speed instead of just tanking them, while still leaving the option open to avoid a ring-out or close that last bit of distance at the cost of hp.
That way, stubborn would turn into a calculated tradeoff that you have to think about using (like most other stones) instead of making "dash into the incoming structure" the best option in a lot of cases.
*I'm not sure if a longer dash would actually be good, let me know what yall think
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DizzyDreaming
I think the +1 dmg is intresting because stubborn's biggest strength (and reason it's so op) is because it can ignore knock back
You're constantly fighting for positional advantage, and being able to just ignore knock back makes it realy realy good for this
So adding +1 to being hit while dashing would make dashes much more calculated (and maybe bring sprinting back a bit)
One problem i see tho is things like a disk to catch their dash
Dashes are realy easy to read a lot of the time, and this makes gaining +1 for hitting them during a dash much more rewarding to go for
However, that is something you'd just have to be aware of while using the stone so it might be fine
I like the idea of the dash being faster and longer though as i think this would feel a lot more aggressive (which is what stubborn is great at)
but if it is to keep the ignore knockback part then the +1 might be a fair trade for that (maybe only in the first half of the dash? but the second half doesn't ignore kb idk)
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WackyTP
I agree with everything except the +1 damage.
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Detective_Pork
you've got my vote. this seems like it would be neat. And if nothing else, this could be a shiftstone idea for the devs. Personally, i've thought that stubborn might be better balanced if it didn't proc on flow dashes and was still affected bey explode/volatile with reduced knockback.
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Your_Neighbor_Nat
I personally think just removing the -1 damage on dash/jump and adding a visual effect for when stubborn procs might be enough to start with and see how that affects things... but a quicker dash might be neat in conjunction with that