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Suggestions

What's on your mind? What would you like to see in RUMBLE?
#1 The second jump/airdash (On the current state of the rumble meta)
I believe RUMBLE has the potential to be the best VR experience on the market, the developers have done an amazing job at it so far and I am really excited to see where the game will go in the future! I compiled my view on the current meta and how we can create a more healthy (competitive) scene that can be well retained. Please discuss these standpoints and let me know also if you have any ideas on tackling issues you see with the current state of the game! This post is part of a set of 6 posts where I talk about the current meta ===================================================== #1: The second jump/airdash: https://rumble.canny.io/suggestions/p/1-the-second-jump-airdash-on-the-current-state-of-the-rumble-meta #2: Knockback: https://rumble.canny.io/suggestions/p/2-knockback-on-the-current-state-of-the-rumble-meta #3: Volatile stone: https://rumble.canny.io/suggestions/p/3-volatile-stone-on-the-current-state-of-the-rumble-meta #4: Stubborn stone: https://rumble.canny.io/suggestions/p/4-stubborn-stone-on-the-current-state-of-the-rumble-meta #5: Guard Stone: https://rumble.canny.io/suggestions/p/5-guard-stone-on-the-current-state-of-the-rumble-meta #6: Client/host balancing: https://rumble.canny.io/suggestions/p/6-client-host-balancing-on-the-current-state-of-the-rumble-meta ===================================================== 1 The second jump/airdash I believe this should be in the basic kit, with flow stone adding something more interesting like a "higher" jump or "further" airdash a lot of playstyles benefit in fun and complexity from this, making this possible without a stone will benefit the health of the game greatly and stimulate much more playerbase wide experimentation. Especially with that the jump move in its entirety is a death sentence without flow stone or advanced movement techniques like bumping/flying, which bars jumping from new players in a way I believe is undesireable (ask any player with 50 + hours of play time).
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Structure Dash (WaveDash replacement)
A lil suggestion if a full idea hasn't been fleshed out: When you use the mechanic it will add the structures kb (Knock Back) value 1.(Z)x to your current speed and redirect where your going based on where your facing (With diminishing returns. so the order would go:) Big boulder: 1.1x wall: 1.2x cube: 1.3x ball: 1.4x Pillar: 1.6 <-(To incentivize more pillar usage) disc: nothing gained or removed (IF IT HAS EXPLODE ADD 1.1x (Other than disc ofc)) SITUATION You dash jumped near a pillar. you hit the pose and the mechanic activates. The pillar breaks and adds to your current speed and re-directs your momentum to where ever your facing. This could also be a good Escape plan if your being pinned against the wall BUT it can only be done on structures under a certain speed to prevent negating an entire attack Maybe give it, its own unique pose and have it be able to stack. but only up to 2x using the values and it uses the lowest value in it to add to your speed EX: cpEJD(X) you would gain 2x the kb of pillar to your speed ^Cube pillar explode jump dash (X= what ever pose this new thing would be) SITUATION #2 Flying on a cube and a wall both with explode. hit the (X) pose and now you got the kb value of cube x 1.7 added to your speed but your mounts are destroyed A few more to add on to it to explain more with the disc and big boulder spawn a wall next to or under a big boulder. jump then hit the (X) pose, none have explode. you gained 1.3x speed of the wall. The idea is so you cant nab a big boulder and some other random structure and get sent to space, but if you use the big boulder on its own you will still gain considerable speed as the big boulders kb is insane, or you can make a setup to launch a structure ahead of you then structure dash off of the big boulder, meet up with the 2nd structure and re direct with even more speed. And I would like it to be a new pose as to not cause issues with the Flow Stone AND also to prevent even more cheese maybe add a way as to not stop a projectile then S.D off of it. like, maybe if a structure has hit the speed where it cant be S.D on it wont be able to even after .75sec after it has been stopped
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