Charge is pretty neat stone, but i think can be improved. Mostly because what it does to newer players. Usually newer players who equip charge often fall in the same trap as each an every other charge user go through, I called the charge phase: where their only form of defense and offence is to just Charge Wall Straight. This is very annoying play against because usually it result in slow slug fest of net zeros, its not necessarily hard to win but gets very tedious after 2 or more rounds. But this also can lead newer players to not learn combos, and rely on only on charge for defense and offence I suggest adding different charge cooldowns for different structures, like having ball, disc, and pillar all being 0.75 charge time, cube being 1 charge time, and wall being 1.25 charge time. this will nerf spammability and also buff chambering this will help make charge more diverse, than just: held object go faster