New Shiftstone: Sturdy Stone
B
BlueEyedFox_
New Shiftstone: Sturdy Stone
Sturdy Stone works somewhat like Charge Stone in that it works as an extension of Hold. However, Sturdy Stone would only work on grounded held structures. When grounded and held for more than one second, a structure would enter the "sturdy" state, which would give the structure +1 to its weight, like when a structure is moving or grounded. The state initiates after one second, and lasts for one more second per second held after breaking the hold after it's already active up to some number of seconds (thinking 10 but that might be OP). To be clear:
0 seconds of hold - No effect
1 second of hold - Initiates for a single frame, basically no effect
1.5 seconds of hold - Initiates for half a second during the hold, and stops
2 seconds of hold - Initiates for a second during the hold and then persists for a second after
1 + max seconds - Initiates for max seconds during the hold and then persists for max seconds after
2 + max seconds - Initiates for 1 + max seconds during the hold and then persists for max seconds after
This sturdy state persists until either the object is regrounded (ungrounding does not affect it), the object is broken, or it naturally ends via the timer running out. Possibly, the sturdy state could escape the timer limit by the same way that the charged state is preserved (unholding the structure), although that might just be OP.
EDIT:
Possibly (?) the structure would be harder to destroy during the Sturdy Sate otherwise, making ricochets more likely and multi-structure or surface tension mounts easier to pull off at the expense of setup.
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Y
YourNeighborNat
Hmmm... I kind of think I'd prefer it not to be a timed, scaling, lingering buff. I think it could be rather neat if after holding a structure for 1 second, the structure just had a +1 weight increase until it was ungrounded. This would allow for the opponent to either unground a Sturdy structure to disarm it or try to take the Sturdy structure and use it against the opponent who made it Sturdy, similar to using a Volatile structure against an opponent wearing a Volatile Stone. In regard to possible balance concerns for this buff not being timed, it would already be very vulnerable to explode, possibly even more than Charge Stone is if it could be disarmed by un-grounding instead of having the buff remain upon un-grounding and only go away upon re-grounding.
It could be something like:
"Using Hold on a grounded structure for longer than one second will increase the weight of that structure by one point while it remains grounded."
Additionally, it could probably do to visually signal in some way that it is a buffed structure. Maybe particles around the base of the structure where it is grounded?
P.S.
I think there's a decent possibility this stone may reinforce charge-straight spam among newer players. That might be something to consider.
P.P.S.
In regard to this, "Possibly, the sturdy state could escape the timer limit by the same way that the charged state is preserved (unholding the structure), although that might just be OP.", I think I'd prefer this not be the case and the bug related to unholding a structure not registering as breaking hold be fixed.
Y
YourNeighborNat
Alternatively, this could be a Stomp buffing stone instead of hold. It could just apply the effect to un-grounded structures that have been stomped, though this could be triggered pretty quickly by just un-grounding and re-grounding structures the player summons... so, maybe that wouldn't be the way to go about it...