New setting for kill boundary/ringouts: deal e.g 5 damage and reset instead of end the match
T
Tamrell
with accidental hits of the kill ceiling (usually from creative players experimenting with flying) and explode sometimes making matches as good as a coin flip (especially on lower skill levels) I was thinking that it would be really nice if there would be a setting or map where a ringout/killceiling would lead to just e.g 5 damage and a match reset (all structures getting removed and the platforms dragging the players back to start position) without resetting the players health and without ending the round.
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D
DizzyDreaming
I was just about to write a suggestion on this aswell XD
I was gonna suggest an option you can turn on to make ring outs do 10 dmg and bring you back to the ring, instead of an insta kill
This way, it would be optional for those who prefer the traditional way of fighting but it also allows more casual players to not have games cut short from one tiny misplay (like miss-timing a parry near the edge, explode knocking you super far back/double straighting, or trying out a new flick move for some examples)
I think it'd be super fun
I also think it'd be balanced to take 10 dmg and be able to carry on, as if you're loosing then that ring out would likely be the end of the game, but if it's near the start of a match then you still have a chance to come back, but at a big disadvantage for falling off