More Detailed Tutorial
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R78OXTE0JW6J
I think that one of the biggest issues for Rumble currently, is the player count. Now, this is an issue that plagues 99 percent of VR games since there's not a huge demographic to begin with, and most VR players will be off playing Gorilla Tag or VRChat or any of the other popular games. I think that one of the main contributors to the playercount issue is the tutorial. Just by taking a quick look at the games reviews(As well as some messages in the discord from occasional new players), it's clear that the biggest hurdle in the game is learning the many nuanced details of simply performing any of the combat moves. This can partially just be written off as the game having a steep learning curve, and that's perfectly fine. It is not fine, however, if alot of people simply refund the game because they spent an hour in the tutorial and can't even cast disc; this is where it starts being the tutorial's fault and not the player's. To help combat this issue, it would be most helpful to add more details to the tutorial. At the moment, all you get is a pair of ghost hands that show you where you're supposed to put them to cast a move, and that's it. The game is essentially just telling you to figure it out yourself at that point, and most people end up just being taught by other players how to actually play the game. Instead of/in addition to the ghost hands, give some context as to what makes moves work and what doesn't. It's important to stress that the starting position of your hands, fluid movement of the arms, rotation of hands, etc are what really make the difference when you're trying to smash some rocks. I'm sure there are other ways to assist the newer players in learning without leaning on the existing playerbase, but that's just my thoughts on how the issue could be fixed and I'm surprised that nobody has brought this up yet.
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Maarten Braaksma (Project Lead)
Merged in a post:
tutorial/early game experience could be improved to help get new players in.
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Aether
there is a pretty high skill floor, and a really high skill ceiling, which can be really rewarding, as you progress you physically get better and more consistent at hitting moves, but some people seem to have a hard time learning at all, according to the steam reviews, maybe a better tutorial could make easing new players into the game better, I'm not exactly sure how I would change it personally, I wanna see more people play this game, and I feel like a more streamlined tutorial/early game experience could help get new players in, maybe if we had separate matchmaking for casual and experienced players that could help too, I think that's a pretty good suggestion, but I'm also unsure how you would do that. it seems like there aren't a lot of casual players left, it's mainly people who have learned all the crazy combo's and stuff. I feel like new players either get frustrated trying to learn the moves, progress, learn all the stuff and then maybe stop playing, and then you have fresh people and the pro's, feel like there should be an experience for new/casual players, maybe separate matchmaking, maybe better open parks so that experienced players can help new players, something like that. I also have another suggestion that could maybe help, but I'm gonna make a new post lol. (also I love this game! dream game! thank you Buckethead!)
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MZG7D13FP96Y
that's in the tutorial tablet but i agree that that needs to be more clear.
maybe make the tablet stand out more
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SDRAWKCABMIAY_YT
MZG7D13FP96Y: Yeah, most people like to role play illiteracy and think they should just be able to do things. So most see walls of text and just don't even process that it is there anyway. Lot's have said they didn't even know it was there.
Making it Move right in front of the player where they would do poses at the pose ghost could be a quick easy fix for now until they do a full tutorial revamp like they want.
Obviously the eventual goal would be to make a tutorial that works for those who don't want walls of text but in the mean time...