Combo Training
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GloriousCandle199
I've noticed that new players only get exposed to comboing by watching content or from friendly opponents. Would be good if there was a short tutorial for comboing like there is for new white belts learning the initial moves (maybe when they learn uppercut?). Would also be nice if the ghost hands move tutor supported comboing, like if the hands transitions from uppercut>punch like they do for structure starting position to end position.
Not sure the best way to implement this given Rumble's physical menu interaction, but even just another move tutor page with a few common combos to get new players thinking about them would help prepare new players.
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Maarten Braaksma (Project Lead)
Merged in a post:
combo tool
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RandomThePyro
currently for a new player to learn a combo, they first need to see the combo be used to understand the order (this is the easy part)
then they have to figure out how to transition between the poses in order to get the desired results. which can be difficult if youre failing the move over and over and not understanding where the failure is happening
a combo tool would allow you to line up a series of moves (like the tutorial ghost poses) that will cycle through the moves chosen so players can isolate where theyre having issues
with this, perhaps a change to the ghost poses, instead of having a single position. show the area with a translucent globe to show the forgiveness window
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HooNangNang
I want this as well. I'm working on learning some combos and its very difficult to remember the exact positions needed.
I would love an interface similar to the pose-trainer that would allow you to select a sequence of poses instead of a single pose/move.
Like maybe you could grab 'tablets' from the skill/pose board and put the tablets down in a line to define the combo. the trainer then automatically switches to the next pose in the combo sequence as you complete them.
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FirilGaming
This isn't a bad idea, but I recommend something better. See the combos made up by players aren't really standard practice hints why there is no combo training. I would recommend to have an alternate side to pick how many hand movements you'd like to learn and have them play in a sequence, but honestly it's all bunk. If you memorized and learn the positions you don't need can slowly and gradually just do them without a ghost tutor. I couldn't find my self using this.
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GeekLore
I also had this thought. I've been struggling to get precise and quick enough to do straight > uppercut combos, and have been wanting to try a kick > uppercut > kick > straight but getting the positioning right has been difficult. Being able to select a pose progression like this would allow for practice at a slower pace until doing the combo is actually feasible for a given skill level.
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SDRAWKCABMIAY_YT
A "basic combos" page would definitely be a good idea to get the ball rolling to have people start thinking of combos!