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Bug Reports

Encountering a bug in RUMBLE? Please report it here.
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Charge Stone Visual Effect Fix/Integration (Charge, Charge Chambering)
Currently, while holding a structure that is charged with charge stone, when another structure is hit it expends the charge, but the charge visual remains on the structure that is being held. The charge visual also stays behind upon expending the charge from hitting an ungrounded, charged structure without the structure actually leaving the charge user's hold. As far as I know, this happens when the charge user is moving in the opposite direction fast enough while trying to straight the structure and/or when the charge user is trying to uppercut or kick the structure without enough initial momentum (kick is actually quite hard to get it to break the hold on an ungrounded structure without just wasting the charge). At least in the short term, so charge chambering is more visually intuitive to an opponent and/or a charge stone user who doesn't already know how it works, I think the simplest way to fix/integrate charge chambering visuals in these instances is to change it so that spending the charge removes the charge visual effect even when spending it on another structure. Additionally, as a general charge stone QoL fix/change, I think it would be nice to have the charge visual go away upon hitting the charged structure itself in instances where it doesn't break the hold by leaving the charge user's hand, but nevertheless spends the charge. Both of these, I think, would reduce possible confusion about some of the current charge stone behaviors.
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Vive Cosmos controllers not detected/tracking by RUMBLE specifically
I am aware that there are other posts that are claiming to have the same problem, I just thought I would make one to so y'all have as much info as possible. History: It started when the cosmetic update dropped. Depending on whether or not I used ViveXR or SteamXR as my openXR runtime my controllers would either be rotated forward by 90 degrees, or not be detected at all respectively (may be reverse order, I don't remember perfectly). However after version 0.4.1.1 dropped, neither openXR runtime will result in my controllers being tracked. Issue description: When the game starts, my controllers in-game are mostly motionless and around knee height. There is slight movement when I turn my head side to side, which results in the controllers rotating about a point in-between them. The controllers in-game do not rotate when I rotate my controllers in hand. Finally, the text that explains how to calibrate arm length does not say anything about what buttons to press on each controller. More specifically, the area that would say what buttons to press are empty for both "Right hand:" and "Left hand:". If I were to use Vive lens or SteamVR menu both controllers are tracked fine. Things I have tried or noticed (note: I have no idea what I'm talking about): 1) Switching between SteamXR and ViveXR runtime does not change behavior. 2) Using the "Reset USB devices" option in SteamVR setting does not change behavior 3) When trying to switch to SteamXR in openXR Explorer the program crashes. It will also crash upon re-launch until I change to ViveXR through the Vive console. Note: SteamXR is not auto-detected by XR Explorer, I manually added the path to "steamxr_win64.json" in the config. 4) When looking at steam controller bindings for RUMBLE (listed as "UNITY APPLICATION" in the GUI) I cannot set the bindings to default. Moreover none of the bindings are actually set to anything. Manually setting the bindings also appears to make no difference but I could also be doing it wrong. If there is any info about my system you need or if y'all want me to try something let me know.
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Matchmaking broken with players I've played with in a park (Asia=>Australia)
I'm having some trouble with matchmaking connecting from Asia to the Australian server. ## Issue Summary Indefinite waiting when matchmaking, even when coordinating with friends to queue for friends only when no one else is online in the server. Glitched message on the matchmaking console sometimes. Flickering between "Searching for match" and some kind of error message. Finding a match, but the game failing to setup, fading to black, and getting stuck in the black scene. ## Other details I can find random matches on US and EU servers with no problems. This seems to only happen with players I've played with in a park in the Australian server. I tried queuing at the same time with people I've added as friend, and people without the friend status as well. Neither works. Also, my friend request notifications doesn't go away after accepting the friend request. Maybe that is related to the issue. ## Tried solutions Restarting RUMBLE / my OS Allowing RUMBLE through windows firewall Using a VPN to connect to Australia and trying matchmaking Removing people from the friends list, and queuing for any one at the same time. Going to the Asian server together when no one else is online there, and queuing for friends only. ## Player log Below is 2 player logs attached Can't find anyone: https://pastebin.com/hHetWtsf Can't find anyone when using VPN: https://pastebin.com/gL6y54vG I will try to get more player logs when I run into these issues again.
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