new
improved
fixed
[RUMBLE - Version 0.4 Patch Notes] 12/23/2024
ADDITIONS
- Implemented Character Customization, and added accompanying interactables.
CHANGES
- The player visuals have been updated for character customization purposes.
- A wallet appears after every match to show how many coins the player has and how much they've earned.
- Players can now fist bump each other to receive a bonus gold coin.
- The mail tube now co-operates with the Gear Market for all your store-related activities.
- It's easier to distinguish if you're online or offline.
- There is a 1/1000 chance to spawn a Target Disc instead of a Regular Disc.
- Howard will now be completely disabled after beating Howard during the tutorial.
- The bootloader's instructions regarding OpenXR have been updated to match SteamVR's newest version.
- The Park environment colliders have been improved.
- The Health Bar now shows regeneration visuals.
- The activation overlap between Ball and Dash has been reduced.
- The walls in The Pit have been straightened up.
- The Gym colliders have been optimized.
- The kill ceiling for jumping has been raised.
- The friction on The Ring has been lowered.
- Some shiftstone VFXs and SFXs have been altered.
- The Charge Stone's behaviour description has been altered: "Using Hold on a structure for longer than one second will increase the potency of the next force modifier used, modifiers such as Straight and Kick."
- The scene colours in the Park have been adjusted.
- LIV: The distance that LIV removes the player's head in 3rd person mode has been made smaller.
- The bell next to the Gondola is now interactable.
- Improved logic/detection behind game-state desynchronizations, they should occur way less often now!
- Change execution logic of movement based Moves, for now: Jump and Dash,this removes the networking delay for the remote client when performing these moves!
FIXES
- The hand pose animation won't trigger accidentally anymore.
- Players won't lose their Hold on a structure anymore in minor collisions. (e.g. ricochet)
- One-pose Pose Ghost moves won't give the "failure" effect anymore.
- The Leaderboard will be updated whenever the player goes back online.
- Voice Chat Input continues to work after certain Quest notifications.
- The player won't be killed anymore when flying on a structure.
- Too many Oculus-based friends won't break your friend list anymore.
- The grounded structure will now be successfully kicked whenever it's being hit while you're kicking it.
- Crag Tag now works again.
- Snap turning won't mute the game's sound anymore.
- Park sessions can now be created using the same public name.
- Explode can not pull under certain conditions anymore.
- Howard's rail now breaks structures on impact.
- Hand animations won't quickly swap between open and closed hands for remote players.
- Fix some Tutorial text spelling & grammar errors.
- The Valve Index's hands are being tracked again.
- The Pit doesn't have black particles anymore when anything breaks.
- Stacking Flick isn't possible anymore.
- The black screen transition from Gym -> Arena isn't stuck anymore.
- Players won't get stuck at the top of the first set of stairs leading up to the slide anymore.
- Tutorial Slabs will finally actually break when the right conditions are met.
- LIV: The black sphere isn't visible anymore during scene transition.
- LIV: The remote player's shiftstones are now visible.
- LIV: The player model's mouth will now move whenever you're focusing on it with LIV's 3rd person camera.
- LIV: Shift Stones won't be stuck in the middle of the arena anymore.
- Fix an issue where Parrying a Structure with a certain chain of other moves could result in the Structure having no gravity.
- Fix an occurrence of a Structure losing most of its functionality after being kicked within a certain time frame of being hit by another Structure.
- Fix an issue where negative knockback was possible.
- Fix an instance where multiple error slab could appear after being kicked from a match.
- Fix an issue where falling through a Structure would result in twice the velocity being applied to the player.
- Fix Shiftstone VFXs triggering when leaving a multiplayer match.