CHANGES
  • Modifier-type moves can now be performed while in a knockback state.
  • The pose requirements for the "Rockslide" move, or dash have been made slightly more strict.
  • The pose requirements for second pose of "Spawn Ball" have been made slightly more strict.
  • The Guard Stone has been adjusted. Its knockback reducing property has been increased, and structures no longer break when they are blocked. It also forms an actual circular shield in front of the user now.
  • The Stubborn Stone was reworked. Passive knockback reduction has been removed. Now for a brief moment after Jumping/Dashing, all knockback is negated upon getting hit and damage taken is lessened by 1 point.
  • The Surge stone was reworked. Its previous damage increasing property now activates when you land a hit on your opponent instead of when you're below a certain HP threshold. The duration of this effect depends on the amount of damage dealt, the stronger the hit, the longer the effect is active.
  • The Adamant Stone was reworked. Like the Surge Stone, the Adamant Stone's damage reducing effects now activate when you land a hit on your opponent, with the duration of the effect being dependant on the amount of damage dealt.
  • The Vigor Stone was reworked. Instead of passive health regeneration, Vigor Stone users now need to deal 5 points worth of damage within a certain amount of time. When done successfully, 2 HP is regenerated.
  • The force multiplying property of the Charge Stone has been slightly reduced.
  • The Health Bar was updated to have unique visuals for when health is regained in the middle of a fight.
  • The backend of the health system was entirely reworked, a new active health synchronising system has been put in place to ensure accurate health values across all game clients.
  • All Shiftstone-related Visual Effects were updated to feel more gem-like.
  • Howard is now automatically disabled after beating him during the tutorial sequence.
  • Updated the on-monitor error message that appears when and undesired runtime is set to be more helpful.
  • To prevent desynchronization issues during fight, Shiftstones can no longer be swapped while matchmaking is active.
  • Added help text and an on-monitor help button in the game startup environment for players experiencing trouble starting the game.
FIXES
  • An issue with the auto-kill timer was fixed to no longer trigger right after prolonged flight ends.
  • An issue that prevented players with the same names across different platforms opening a park session at the same time has been resolved.
  • Fixed a bug that would cause a structure to no longer be affected by gravity after performing a certain sequence of modifiers on it.
  • Fixed a bug that caused structures to become unresponsive after being kicked while in hitstop.
  • Solved an issue that would dampen audio during snap turns.
  • Fixed a bug for Quest-users that disabled voice-chat inputs after receiving certain hardware notifications.