improved
fixed
[RUMBLE - Version 0.3.3 Patch Notes] 07/07/2023
CHANGES
- Structures can no longer be targeted before they have completed their spawn sequence.
- The technical setup of all environments has been updated. This results in a global performance increase alongside better-looking environmental lighting.
FIXES
- Fixed an issue where opening a tooltip applied haptics to both hands.
- A bug was fixed that prevented grounded friction dust from appearing in high ping sessions.
- The grounded structure effect now appears more consistently in high-ping gameplay sessions.
- Networking stability and smoothness have been improved.
- Fixed an issue where Howard would improperly deactivate if he's deactivated while regenerating health.
- Fixed a bug that would cause the player's hands to remain permanently open after an abnormal lag spike. (The flat hands bug)
- Fixed a bug that caused Hold and Flick to behave improperly after the player was reset.
- Fixed improper settings of the indestructible Ball structure in the Park.
- A bug was fixed that prevented structures from ungrounding after being pushed off a ledge.
- Fixed an issue where grounded Discs could get jammed permanently stuck under another grounded structure.
- Shiftstones and Shiftstone sockets now properly disappear with the player character when using LIV software.
- Fixed a bug that allowed players to Jump and Dash during knockback states with the Flow Stone equipped.
- Fixed a bug that would prevent spawn dust effects from appearing for remote clients.
- An issue that prevented dust poofs from appearing when structures fall to the ground has been fixed.
- The radius of explosions has been set back to its original value, as intended.
- Howard will no longer target the player if he is disabled during his regeneration state.
- Totems have become more easy to handle.
- Fixed several issues that would cause the player characters' feet to float a bit above the ground.
- Fixed an issue that would cause Hold to break on grounded structures at lower forces.
- Fixed an issue that prevented grounded structures from maintaining their momentum when Hold breaks.
- Fixed a bug that would cause Hold to forcibly break when the grounded structure collides with another structure.
- The tetherball rope will no longer disappear when the tetherball itself is out of sight.