CHANGES
  • Structures can no longer be targeted before they have completed their spawn sequence.
  • The technical setup of all environments has been updated. This results in a global performance increase alongside better-looking environmental lighting.
FIXES
  • Fixed an issue where opening a tooltip applied haptics to both hands.
  • A bug was fixed that prevented grounded friction dust from appearing in high ping sessions.
  • The grounded structure effect now appears more consistently in high-ping gameplay sessions.
  • Networking stability and smoothness have been improved.
  • Fixed an issue where Howard would improperly deactivate if he's deactivated while regenerating health.
  • Fixed a bug that would cause the player's hands to remain permanently open after an abnormal lag spike.
    (The flat hands bug)
  • Fixed a bug that caused Hold and Flick to behave improperly after the player was reset.
  • Fixed improper settings of the indestructible Ball structure in the Park.
  • A bug was fixed that prevented structures from ungrounding after being pushed off a ledge.
  • Fixed an issue where grounded Discs could get jammed permanently stuck under another grounded structure.
  • Shiftstones and Shiftstone sockets now properly disappear with the player character when using LIV software.
  • Fixed a bug that allowed players to Jump and Dash during knockback states with the Flow Stone equipped.
  • Fixed a bug that would prevent spawn dust effects from appearing for remote clients.
  • An issue that prevented dust poofs from appearing when structures fall to the ground has been fixed.
  • The radius of explosions has been set back to its original value, as intended.
  • Howard will no longer target the player if he is disabled during his regeneration state.
  • Totems have become more easy to handle.
  • Fixed several issues that would cause the player characters' feet to float a bit above the ground.
  • Fixed an issue that would cause Hold to break on grounded structures at lower forces.
  • Fixed an issue that prevented grounded structures from maintaining their momentum when Hold breaks.
  • Fixed a bug that would cause Hold to forcibly break when the grounded structure collides with another structure.
  • The tetherball rope will no longer disappear when the tetherball itself is out of sight.